Devlog
- March 13, 2022 by PaulRdy2#cozy, #cozygame, #wholesome, #wholesome game, #patch, #pre alpha, #fireside, #breaks, #calmGreeting Travelers, There was one core takeaway from the feedback and data we got from the playtest on Steam back in January: Fireside has a great atmosphere and okay gameplay. This means the way we c... Continue reading
- February 01, 2022 by Linus Gärtig2#steam, #wishlist, #discord, #characters, #art, #quick update, #update, #visiblity, #social media, #fun, #narration, #story, #cozy game, #wholesome game, #adventureGreetings travelers, did you already know that Fireside has a Steam-Page by now? You did? Nice. Did you wishlist Fireside yet? No? Well, you can do that now on Steam if you would like to support us. W... Continue reading
- August 31, 2021 by PaulRdy3#wholesome, #indie, #exploration, #break, #calm, #fireside, #playtest, #insight, #statisticsGamescom has passed and it's been quite the ride for us! It was the first time showcasing the current version of Fireside publicly. And while nothing beats meeting you in person and seeing your reacti... Continue reading
- August 23, 2021 by PaulRdy5#exploration, #exploration game, #wholesome, #wholesome game, #english, #adventure, #trading system, #narrative, #animals, #non-violent(Download below the post) A new Fireside prototype! We've been keeping you posted for over a year now, sharing insight into the development of our game. And finally, we're able to share a new playable... Continue reading
- August 07, 2021 by PaulRdy4#gamescom, #demo, #wholesome game, #wholesome, #adventure, #non-violent, #play, #fireside, #narrative, #narrative gameHey everyone, we've been trying to keep up our monthly devlog schedule, but for July we didn't manage to publish a devlog. That's because (you've seen the headline) we're going to Gamescom and are occ... Continue reading
- March 17, 2021 by caphhe8#game design, #trading system, #balancing, #adventure, #unity, #wholesome, ##exploration game, #items, #atomspheric, #2d, #artAs you might have heard already, we applied for funding at the beginning of February and are happy to announce that we will receive funding from the FFF Bavaria to develop a vertical slice of Fireside... Continue reading
- December 19, 2020 by PaulRdy6#game design, #fireside, #exploration, #wholesome, #narrative rogue liteHey, person on the internet! You're interested in our game Fireside, that's awesome! As it turns out, we're currently looking to expand our team with a writer. We'll keep sharing this call during the... Continue reading
- September 19, 2020 by PaulRdy5##procedural, ##generation, #procedural generation, ##procedural map generation, ##exploration game, ##csharp, ##unity, ##parallelBack in May, we talked about the algorithm we’re using to generate the overworld for Fireside. Today we’re back to talk about that some more! When we left off, we were able to generate a set of po... Continue reading
- August 15, 2020 by PaulRdy2#ui, #speech bubbles, #physics, #physics based ui, #unity, #unity3d, #overlap resistant speech bubblesHey everyone! It’s the middle of the month, and that means it’s time for another Fireside Devlog! More specifically, this devlog will be about how we implemented our speech bubble system. This sys... Continue reading
- June 04, 2020 by PaulRdy#blacklivesmatter, #solidarity, #politics, #gamesWe're developing a game about sharing and solidarity. The murder of George Floyd and ensuing events in the USA present the absolute anti-thesis to the values we as a team want our game to represent. M... Continue reading
- April 23, 2020 by Linus Gärtig1#adventure, #game, #concept art, #art, #hand drawn, #atomspheric, #fireside, #2d, #survivalHey everyone, Paul already told you something about our future plans last time, I would love to share something I have worked on the past week! With the start of the development, we started working o... Continue reading
- April 11, 2020 by PaulRdy4#fireside, #survival, #relaxed, #development, #social interaction, #adventureHey everybody, when we started working on Fireside for the Stay Safe Jam , we certainly didn't expect to be publishing this developer update after the jam finishes. Having done many (I'd say over 50)... Continue reading